ArtExpose 4

Luke Aleckson is the department chair, and associate professor of art and design at the University of Northwestern St.Paul, and his work focuses on extracting information from surfaces. David Bowan is a professor of studio art at the University of Minnesota Duluth, and his work mainly focuses on kinetic, robotic, and interactive sculpture work. Shane Hope is from New York City. His work combines 2D painting with 3D printing by using the atomic structure. Mary Bates Neubauer is a professor of sculpture at Arizona State University, and her work is about using data visualization to create intriguing forms. Dan Tussini is a sculptor and multimedia artist, and his work focuses on gathering complex patterns found in nature that relate to the manufacturing world.


I found David Bowan’s data collection process very interesting. Being able to scan and 3d print objects in real-time could bring lots of possibilities for future applications since it skips the process of uploading data to the machine, which might boost the efficiency of the 3d printing process. Also, I think it’d be cool if he could bring the ocean surface’s movement to the machine he created in real-time. However, one thing that I was not impressed with his ocean surface project is the lack of purpose. He simply transformed the picture taken from his drone to cylinders by using 3d software. In comparison, Neubauer’s last introduced piece in the video is both an interactive art piece and a work that has practical value by reflecting real-time data from the environment.

Project5 Step1-3

Step 1

I want to protect myself from cancer, air pollution, worrisome thoughts, bullets, hacker attacks.

I wish to become taller, stronger, smarter, immune from viruses and have high mobility. 

The human brain is what makes us the most advanced species on this planet. However, compared to the power of our brain, our physical capability is very much limited, and I’m interested in exploring the idea of breaking our physical limit in a way that would make our lives easier and more efficient. In this project, I decided to focus on designing a wearable artwork that could improve human mobility to accommodate the fast-paced contemporary lifestyle. To achieve that, this wearable artwork, which is a pair of transformable mechanic shoes, could help people run faster, jump higher, and walk effortlessly. Enabled by this technology, people can travel long distances and explore dangerous terrains within a short period of time without relying on transportation. Besides, a large-scale application of this technology will also help reduce traffic. 

10 People/Places/Things that are associated with the project: shoe, businessman, climber, transformable device, suburb area, mountain, mini ejector, public transportation, sidewalk, highway, auto-wheel.

Step 2

I like the minimalist design and the mechanic texture of this work

Step 3